

And I wish the animals cooperated better with stealth. So far, I'd prefer that Ubisoft took a cue from Far Cry 2 and pushed the setting a little further by eliminating the mini-map: there's something about objective markers and that little circle in the lower left that just doesn't jive with the whole hunter thing.

The striking thing is that, in both instances, Ubisoft actually went for it. Where in Blood Dragon we had nothing but excess, here we strip things down. It goes in the exact opposite direction from Far Cry: Blood Dragon, itself a bold and bizarre experiment with an established formula. It's a little funny for me, because this game leans closer to how I preferred to play Far Cry 3+4: I always favored takedowns and the bow, preferring the low-tech assassin thing to the whole machine gunning elephant rider motif. Put that next to Ubisoft's somewhat tepid iteration with Assassin's Creed and you've got an impressive shot in the dark. But there's something truly impressive about the guts that it takes to go in such a strange direction for a AAA series. Consider, for a minute, that the oft-repeated catchprase that defined Far Cry 3 was " Skyrim with guns." And the developers got rid of the guns entirely! They turned a first person shooter into a first person spear thrower, they made everyone talk in a made-up language, and they introduced an entirely new mechanic to serve as the gameplay center.

I've been moving recently, and thus I'm not quite far enough into Far Cry Primal yet to start rendering actual value judgements about how successful this entry in the series is.
